This document details the steps to get GLUT working along with Visual C++
- Download and install Visual C++ Express Edition from http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
- The default install of Visual C++ Express Edition builds for the .Net platform. We'll need to build for the Windows platform since OpenGL and GLUT are not yet fully supported under .Net. For this we'll need the Microsoft Platform SDK.
- Download and install Microsoft Platform SDK. Visual C++ Express Edition will need to be configured to build for Windows platform. All these instructions are available here: http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ (no longer valid, use http://msdn2.microsoft.com/en-us/express/aa700755.aspx instead)
- Now, we'll need GLUT. Download and unzip Nate Robin's Windows port of GLUT from here: http://www.xmission.com/~nate/glut.html
- Add glut.h to the GL directory in the platform SDK/include.
- In your Visual C++ Express Edition project properties -> Additional Linker Directories add the directory which has glut.lib
- Add the glut.dll to the Windows System32 directory.
- Your program which uses GLUT or OpenGL should compile under Visual C++ Express Edition now.
Say thanks to Ashwin Nanjappa!
8 comments:
(Hidup Microsoft !!!) ???
:D
hahaha...
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mana paket bunga tulipnya?
hmmm... jadi gini... waktu mau nulis yang lucu2 disini kok kayaknya ga cocok. Aku bikin deh satu blog lagi. Trus mo nulis keluh kesah masalah sosial di Indonesia... that's another blog. Abis itu mo curhat juga? Wah... terlalu banyak blog... ga sanggup :P
Paket bunga tulipnya menunggu aku nemu bunga tulip dulu... kayak apa sih??
Yo..yoo...yooo....salam dari manajer Sadigol-PSBL Gajah Lampung...:)
Actually you don't have to do "In your Visual C++ Express Edition project properties -> Additional Linker Directories add the directory which has glut.lib"
you can just past the glut32.lib to "C:\Program Files\Microsoft Visual Studio 9.0\VC\lib" (assuming you have same installation directory as i do.)
after that you can compile your OGL program.
for windoze vista user, by default there is a opengl32.dll in the system32 directory, it is a new release i guess. so you do not have to put the opengl32.dll from http://www.xmission.com/~nate/glut.html to the directory.
Thanks
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